Why there is a difference between the 2 example setups I don't know, but I would take it as a good thing, and try both example setups before playing randomized setups, both example setups are compliant with the placement rules of the latest 5th edition. With the alfabetic numbering you can't put 8's and 6's next to eachother when placed correctly. So if this happens you have to "manually" adjust the numbers. If you use the complete random setup you must indeed lookout for 8's touching 6's, which is never allowed no matter the edition version. In the randomized setups you can either shuffle the numbers either completely random or place them according to the alfabetic numbering on the back. LEILA FADEL, HOST: Klaus Teuber has died. His masterpiece was The Settlers of Catan < >. Once you have "graduated" from the pre-made setups, you can advance to the randomized setups. German board game designer Klaus Teuber < > recently died at the age of 70.The premade number setup is not supposed to be used with random resource tiles as you are suggesting so a 6 or an 8 will never touch, not in the premade setups nor in the 5th edition random setups. But these setups are supposed to be used "as is" with the exact tile and number setup. The 2 pictures you show are premade setups, and both can be used to do a premade setup where the resources will flow well and are good for beginners. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.ĬATAN has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.It seems to me you are confusing the premade example setups with the randomized setup. Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. A robber pawn is placed on the desert tile.Ī turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities-think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep. On each turn dice are rolled to determine what resources the island produces. In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads.
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